1. Objectives The platform presents a high quality and scalable cluster network rendering method. It utilizes the grid computing power to improve the graphic rendering efficiency and shorten the time of 3D animation production. Also is can be expanded to provide computing support for mass data processing such as mathematics, physics, chemistry, and biology. 2. Research Directions (1) Network const...
1. Objectives The research aims to solve the bottleneck problem in the development of virtual culture products. A data-driven geometric surface modeling method is applied in this study which involves shape based model matching algorithm, model segmentation and reassembly technique, and component library based rapid reconstruction of 3D models. 2. Research Directions (1) Component retrieval Obtain ...
The development of 3-Dimensional educational game engine is education-oriented. It’s a combination of traditional education theory and information technologies such as 3D rendering and augmented reality. The 3-Dimensional educational game engine is designed and implemented for function components creation and multi-dimensional human-computer interaction realization based on artificial intelligenc...
The 2-Dimensional educational game engine aims to develop virtual laboratories, educational games software, and courseware authoring tools based on the traditional 2D game engine combine with disciplinary logic, dynamic geometry system, and automated reasoning techniques. The engine applies an original logical drive mechanism which is highly interactive and accurately represents the object’s quan...
Edutainment aims to solve the key problems in China’s edutainment technology and creative design. It is focusing on utilize generic technology among educational game engine,experiential learning environment construction,and edutainment product manufacture. Students can achieve their learning objectives through edutainment products’ unique animation, game, and instructional theory approach. An ...
1. Objectives Virtualclassroom provides an interest and realistic virtual learning environment by utilizing virtual reality and background fusion techniques. It can be used to demonstrate live teaching, virtual backgrounds, virtual characters (teachers and students), and learning resources. The virtual classroom software/hardware systems and solutions are supported by virtual background fusion tec...
Address: Science Hall, Huazhong Normal University, 152 Luoyu Road, Wuhan, Hubei, P. R. China, postcode: 430079
(National Engineering Research Center for E-Learning)
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